Book Content
chapters • 14h8m total length
1. Getting Up to Speed with Roblox and Lua Basics
2. Writing Better Code
3. Event-Based Programming
4. Securing Your Game
5. Optimizing Your Game
6. Creating User Interfaces For All Devices
7. Listening To User Input
8. Building Data Stores
9. Monetizing Your Game
10. Creating Your Own Simulator Game














