Book

Mastering SFML Game Development

Offered byPackt Logo

Difficulty Level
Intermediate
Completion Time
14h44m approx.
Language
English
Certification
Not available

About Course

Book Content

chapters 14h44m total length

1. Under the hood – Setting up the backend
2. It’s game time! – Designing the project
3. Make it rain! - Building a particle system
4. Have thy gear ready – Building game tools
5. Filling the tool belt – A few more gadgets
6. Adding some finishing touches – Using shaders
7. One step forward, one level down – OpenGL basics
8. Let there be light! – Introduction to advanced lighting
9. The speed of dark – Lighting and shadows
10. A chapter you shouldn’t skip – Final optimizations

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