Difficulty Level
Intermediate
Completion Time
14h44m
Language
English
About Book
Who Is This Book For?
This book is ideal for game developers who have some basic knowledge of SFML and also are familiar with C++ coding in general. No knowledge of OpenGL or even more advanced rendering techniques is required. You will be guided through every bit of code step by step.
Mastering SFML Game Development
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 14h44m total length
Under the hood – Setting up the backend
It’s game time! – Designing the project
Make it rain! - Building a particle system
Have thy gear ready – Building game tools
Filling the tool belt – A few more gadgets
Adding some finishing touches – Using shaders
One step forward, one level down – OpenGL basics
Let there be light! – Introduction to advanced lighting
The speed of dark – Lighting and shadows
A chapter you shouldn’t skip – Final optimizations
Related Resources
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