Book

Mastering SFML Game Development

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

14h44m

Language

English

About Book

Who Is This Book For?

This book is ideal for game developers who have some basic knowledge of SFML and also are familiar with C++ coding in general. No knowledge of OpenGL or even more advanced rendering techniques is required. You will be guided through every bit of code step by step.

Book content

chapters 14h44m total length

Under the hood – Setting up the backend

It’s game time! – Designing the project

Make it rain! - Building a particle system

Have thy gear ready – Building game tools

Filling the tool belt – A few more gadgets

Adding some finishing touches – Using shaders

One step forward, one level down – OpenGL basics

Let there be light! – Introduction to advanced lighting

The speed of dark – Lighting and shadows

A chapter you shouldn’t skip – Final optimizations

Related Resources

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