Book Content
chapters • 14h44m total length
1. Under the hood – Setting up the backend
2. It’s game time! – Designing the project
3. Make it rain! - Building a particle system
4. Have thy gear ready – Building game tools
5. Filling the tool belt – A few more gadgets
6. Adding some finishing touches – Using shaders
7. One step forward, one level down – OpenGL basics
8. Let there be light! – Introduction to advanced lighting
9. The speed of dark – Lighting and shadows
10. A chapter you shouldn’t skip – Final optimizations














