Book Content
chapters • 12h48m total length
1. Preparing for a Big Project
2. Setting up your Warrior
3. Designing your Playground
4. The Road to Thinkable AI
5. Adding in Collectables
6. The Magic of Particles
7. Enhancing the Visual Quality
8. Cinematics and In-game Cut-Scenes
9. Implementing the Game UI
10. Saving the Game Progress
11. Controlling the Gameplay via Data-tables
12. Ear Candy
13. Profiling the Game Performance
14. Packaging the Game














