Book

Mathematics for Game Programming and Computer Graphics

This book combines theoretical explanations and practical examples to explore the fundamental concepts surrounding mathematics in game programming and computer graphics. This book will help you to uncover the secrets behind today’s top graphics and game engines and apply these ideas in your own development workflows.

Offered byPackt Logo

Difficulty Level
Intermediate
Completion Time
14h48m approx.
Language
English
Certification
Not available

About Course

Book Content

chapters 14h48m total length

1. Hello Graphics Window: You're on your way
2. Let’s Start Drawing
3. Line Plotting Pixel by Pixel
4. Graphics and Game Engine Components
5. Let's Light it Up!
6. Updating and Drawing the Graphics Environment
7. Interactions with the Keyboard and Mouse for Dynamic Graphics Programs
8. Reviewing Our Knowledge of Triangles
9. Practicing Vector Essentials
10. Getting acquainted with Lines, Rays and Normals
11. Manipulating the Light and Texture of Triangles
12. Mastering Affine Transformations
13. Understanding the Importance of Matrices
14. Working with coordinate Spaces
15. Navigating the view space
16. Rotating with Quaternions
17. Vertex and fragment shading
18. Customizing the Render Pipeline
19. Rendering Visual Realism Like a Pro

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