Mind-Melding Unity and Blender for 3D Game Development
Adding Blender to your Unity game development workflow unlocks unlimited new possibilities and decreases your dependency on third parties for creating game assets. This book is an easy-to-follow guide for those who want to start using Blender and for existing users looking to become well-versed with creating and modifying assets in Blender.
Offered by
Difficulty Level
Intermediate
Completion Time
15h20m
Language
English
About Book
Who Is This Book For?
This book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.
Mind-Melding Unity and Blender for 3D Game Development
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 15h20m total length
Melding Unity and Blender
Gathering Our Resources
Entering the Blender Zone for the First Time
Asset Assimilation: Returning to Unity
On the Level: Making Modular Scenery
Living It Up: Adding Fun with Animation
Prep Work: Materials, Grids, and Snapping
Laying Out the Level
Secret Weapon #1: Deploying ProBuilder
Secret Weapon #2: Animating with Timeline
We Could Be Heroes: Blender Character Modeling
It Was Rigged!: Character Rigging
Animation and Movement In-Game
Endgame: Adding Spit and Polish
Related Resources
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