Book

Mind-Melding Unity and Blender for 3D Game Development

Adding Blender to your Unity game development workflow unlocks unlimited new possibilities and decreases your dependency on third parties for creating game assets. This book is an easy-to-follow guide for those who want to start using Blender and for existing users looking to become well-versed with creating and modifying assets in Blender.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

15h20m

Language

English

About Book

Who Is This Book For?

This book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.

Book content

chapters 15h20m total length

Melding Unity and Blender

Gathering Our Resources

Entering the Blender Zone for the First Time

Asset Assimilation: Returning to Unity

On the Level: Making Modular Scenery

Living It Up: Adding Fun with Animation

Prep Work: Materials, Grids, and Snapping

Laying Out the Level

Secret Weapon #1: Deploying ProBuilder

Secret Weapon #2: Animating with Timeline

We Could Be Heroes: Blender Character Modeling

It Was Rigged!: Character Rigging

Animation and Movement In-Game

Endgame: Adding Spit and Polish

Related Resources

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