Book

Mind-Melding Unity and Blender for 3D Game Development

Adding Blender to your Unity game development workflow unlocks unlimited new possibilities and decreases your dependency on third parties for creating game assets. This book is an easy-to-follow guide for those who want to start using Blender and for existing users looking to become well-versed with creating and modifying assets in Blender.

Offered byPackt Logo

Difficulty Level
Intermediate
Completion Time
15h20m approx.
Language
English
Certification
Not available

About Course

Book Content

chapters 15h20m total length

1. Melding Unity and Blender
2. Gathering Our Resources
3. Entering the Blender Zone for the First Time
4. Asset Assimilation: Returning to Unity
5. On the Level: Making Modular Scenery
6. Living It Up: Adding Fun with Animation
7. Prep Work: Materials, Grids, and Snapping
8. Laying Out the Level
9. Secret Weapon #1: Deploying ProBuilder
10. Secret Weapon #2: Animating with Timeline
11. We Could Be Heroes: Blender Character Modeling
12. It Was Rigged!: Character Rigging
13. Animation and Movement In-Game
14. Endgame: Adding Spit and Polish

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