Book Content
chapters • 15h20m total length
1. Melding Unity and Blender
2. Gathering Our Resources
3. Entering the Blender Zone for the First Time
4. Asset Assimilation: Returning to Unity
5. On the Level: Making Modular Scenery
6. Living It Up: Adding Fun with Animation
7. Prep Work: Materials, Grids, and Snapping
8. Laying Out the Level
9. Secret Weapon #1: Deploying ProBuilder
10. Secret Weapon #2: Animating with Timeline
11. We Could Be Heroes: Blender Character Modeling
12. It Was Rigged!: Character Rigging
13. Animation and Movement In-Game
14. Endgame: Adding Spit and Polish














