Book Content
chapters • 11h56m total length
1. Operating Systems, Mobile and Otherwise
2. The Mobile Indie Team
3. Graphics for mobile
4. Audio for Mobile
5. Coding games
6. Input Modes and Controls
7. Interface design for mobile games
8. Mobile game engines
9. Prototyping
10. Balancing, Tuning and Polishing mobile games
11. Mobile Game Design
12. Pitching a mobile game: Lilypads














