Book

OpenGL 4 Shading Language Cookbook

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

13h8m

Language

English

About Book

Who Is This Book For?

This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.

Book content

chapters 13h8m total length

Getting Started with GLSL 4.0

The Basics of GLSL Shaders

Lighting, Shading, and Optimizations

Using Textures

Image Processing, Screen Space Techniques, and Alternate Rendering Techniques

Using Geometry and Tessellation Shaders

Shadows

Using Noise in Shaders

Animation and Particles

Compute Shaders

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