Difficulty Level
Intermediate
Completion Time
13h8m
Language
English
About Book
Who Is This Book For?
This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.
OpenGL 4 Shading Language Cookbook
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 13h8m total length
Getting Started with GLSL 4.0
The Basics of GLSL Shaders
Lighting, Shading, and Optimizations
Using Textures
Image Processing, Screen Space Techniques, and Alternate Rendering Techniques
Using Geometry and Tessellation Shaders
Shadows
Using Noise in Shaders
Animation and Particles
Compute Shaders
Related Resources
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