Difficulty Level
Intermediate
Completion Time
11h20m
Language
English
About Book
Who Is This Book For?
If you are an OpenGL programmer looking to use the modern features of GLSL 4.0 to create real-time, three-dimensional graphics, then this book is for you. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.
OpenGL 4.0 Shading Language Cookbook
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 11h20m total length
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