Book

OpenGL Game Development By Example

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

11h20m

Language

English

About Book

Who Is This Book For?

If you are a prospective game developer with some experience using C++, then this book is for you. Both prospective and experienced game programmers will find nuggets of wisdom and practical advice as they learn to code two full games using OpenGL, C++, and a host of related tools.

Book content

chapters 11h20m total length

Building a Foundation/Preface

Your point of view

A matter of character

Controlling Freak

Hit and Run

Icing the Cake

Audio Adrenaline

Expanding your Horizons

Super Models

Expanding Space

Heads Up

Conquer the Universe

Related Resources

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