Book Content
chapters • 15h52m total length
1. Introducing Game Production Process
2. Game Concept
3. Scoping a Game Project
4. Design Documentation
5. Adaptation of mechanics
6. Invention of mechanics
7. Prototyping
8. Campaign playthrough
9. Level Design
10. Characters
11. User Interface & User Experience
12. Accessibility
13. Balancing
14. The Final 10 Percent
15. Games as a Service














