Book

Procedural Content Generation for C++ Game Development

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

10h8m

Language

English

About Book

Who Is This Book For?

If you are a game developer who is familiar with C++ and is looking to create bigger and more dynamic games, then this book is for you. The book assumes some prior experience with C++, but any intermediate concepts are clarified in detail. No prior experience with SFML is required.

Book content

chapters 10h8m total length

Introduction to Procedural Generation

Project Setup and Breakdown

Using RNG with C++ data types

Procedurally Populating Game Environments

Creating unique, randomized game objects

Procedurally Generating Art

Procedurally Modifying Audio

Procedural Behaviour and Mechanics

Procedurally Dungeon Generation

Component Based Architechture

Closing Thoughts

Related Resources

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