Book

Procedural Content Generation for Unity Game Development

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

8h40m

Language

English

About Book

Who Is This Book For?

This book is for Unity game developers, especially those who work on indie games. You should be familiar with Unity and C# scripting but you'll be able to jump in and start learning PCG straightaway.

Book content

chapters 8h40m total length

Pseudo Random Numbers

Roguelike Games

Generating an Endless World

Generating Random Dungeons

Random Items

Designing Modular Weapons

Adaptive Difficulty

Making Music

Creating a 3D Planet

Diving into the Future

Related Resources

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