Difficulty Level
Intermediate
Completion Time
8h40m
Language
English
About Book
Who Is This Book For?
This book is for Unity game developers, especially those who work on indie games. You should be familiar with Unity and C# scripting but you'll be able to jump in and start learning PCG straightaway.
Procedural Content Generation for Unity Game Development
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 8h40m total length
Pseudo Random Numbers
Roguelike Games
Generating an Endless World
Generating Random Dungeons
Random Items
Designing Modular Weapons
Adaptive Difficulty
Making Music
Creating a 3D Planet
Diving into the Future
Related Resources
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