Realistic Asset Creation with Adobe Substance 3D
Realistic Asset Creation with Adobe Substance 3D is your definitive guide to Adobe's collection of 3D tools, a suite of deeply integrated products that allows you to assemble 3D scenes for virtual photography and rendering. You’ll discover how to create and apply photorealistic textures and materials to any 3D experience with this interactive book.
Offered by
Difficulty Level
Intermediate
Completion Time
16h12m
Language
English
About Book
Who Is This Book For?
This book is for game designers, 3D generalists, and design students. If you're looking to get started in your 3D career or planning to join 3D generation, then you'll find this book useful. The book assumes very little to no 3D design knowledge. A bit of understanding of the history, functionality, and purpose of the Adobe Substance 3D package is presumed but is not mandatory; however, you must know how to work with Adobe Photoshop.
Realistic Asset Creation with Adobe Substance 3D
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 16h12m total length
Getting Started with Adobe Substance 3D Painter
Working with Assets in Adobe Substance 3D Painter
Working with Layers and Maps in Adobe Substance 3D Painter
Working with Masks in Adobe Substance 3D Painter
Working with Advanced Tools in Adobe Substance 3D Painter
Working with Materials and Smart Materials in Adobe Substance 3D Painter
Getting Started with Adobe Substance 3D Designer
Nodes in Adobe Substance 3D Designer
Blending Modes in Adobe Substance 3D Designer
Creating a Television Shelf in Adobe Substance 3D Designer
Adobe 3D Sampler at a Glance
Getting Started with Adobe Substance 3D Stager
Models, Materials, and Lights in Adobe Substance 3D Stager
Cameras and Rendering inside Adobe Substance 3D Stager
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