Book

Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D is your definitive guide to Adobe's collection of 3D tools, a suite of deeply integrated products that allows you to assemble 3D scenes for virtual photography and rendering. You’ll discover how to create and apply photorealistic textures and materials to any 3D experience with this interactive book.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

16h12m

Language

English

About Book

Who Is This Book For?

This book is for game designers, 3D generalists, and design students. If you're looking to get started in your 3D career or planning to join 3D generation, then you'll find this book useful. The book assumes very little to no 3D design knowledge. A bit of understanding of the history, functionality, and purpose of the Adobe Substance 3D package is presumed but is not mandatory; however, you must know how to work with Adobe Photoshop.

Book content

chapters 16h12m total length

Getting Started with Adobe Substance 3D Painter

Working with Assets in Adobe Substance 3D Painter

Working with Layers and Maps in Adobe Substance 3D Painter

Working with Masks in Adobe Substance 3D Painter

Working with Advanced Tools in Adobe Substance 3D Painter

Working with Materials and Smart Materials in Adobe Substance 3D Painter

Getting Started with Adobe Substance 3D Designer

Nodes in Adobe Substance 3D Designer

Blending Modes in Adobe Substance 3D Designer

Creating a Television Shelf in Adobe Substance 3D Designer

Adobe 3D Sampler at a Glance

Getting Started with Adobe Substance 3D Stager

Models, Materials, and Lights in Adobe Substance 3D Stager

Cameras and Rendering inside Adobe Substance 3D Stager

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