Book

Reimagining Characters with Unreal Engine's MetaHuman Creator

Currently, there is not much information describing the entire workflow of creating and animating a digital human using the MetaHuman Creator and Unreal Engine 5. This book fixes the issue by getting you up and running with these technologies and providing you with everything you need to know about creating a dynamic, realistic digital human.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

11h52m

Language

English

About Book

Who Is This Book For?

This book is for filmmakers and hobbyists who are planning to make a film using Unreal Engine for the first time, having worked in live action or purely digital media previously, either professionally or as a hobby. No experience with Unreal Engine is required, however it is useful to have some knowledge of 3D development applications and concepts like wireframes, skin weights, transform tools, and motion capture. It is recommended that you have access to an iPhone X (or a later model). Alternatively, you can use a free or paid version of Faceware, along with a basic webcam.

Book content

chapters 11h52m total length

Getting Started with Unreal

Creating Characters in the Metahuman Interface

Diving into the MetaHuman Blueprint

Retargeting Animations

Retargeting Animations with Mixamo

Adding Motion Capture with DeepMotion

Using the Level Sequencer

Using an iPhone for Facial Motion Capture

Using Faceware for Facial Motion Capture

Blending Animations and Advanced Rendering with the Level Sequencer

Using the Mesh to Metahuman Plugin

Related Resources

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