Book

Reimagining Characters with Unreal Engine's MetaHuman Creator

Currently, there is not much information describing the entire workflow of creating and animating a digital human using the MetaHuman Creator and Unreal Engine 5. This book fixes the issue by getting you up and running with these technologies and providing you with everything you need to know about creating a dynamic, realistic digital human.

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Difficulty Level
Intermediate
Completion Time
11h52m approx.
Language
English
Certification
Not available

About Course

Book Content

chapters 11h52m total length

1. Getting Started with Unreal
2. Creating Characters in the Metahuman Interface
3. Diving into the MetaHuman Blueprint
4. Retargeting Animations
5. Retargeting Animations with Mixamo
6. Adding Motion Capture with DeepMotion
7. Using the Level Sequencer
8. Using an iPhone for Facial Motion Capture
9. Using Faceware for Facial Motion Capture
10. Blending Animations and Advanced Rendering with the Level Sequencer
11. Using the Mesh to Metahuman Plugin

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