Book Content
chapters • 11h52m total length
1. Getting Started with Unreal
2. Creating Characters in the Metahuman Interface
3. Diving into the MetaHuman Blueprint
4. Retargeting Animations
5. Retargeting Animations with Mixamo
6. Adding Motion Capture with DeepMotion
7. Using the Level Sequencer
8. Using an iPhone for Facial Motion Capture
9. Using Faceware for Facial Motion Capture
10. Blending Animations and Advanced Rendering with the Level Sequencer
11. Using the Mesh to Metahuman Plugin














