Book Content
chapters • 15h8m total length
1. Basics of Rust
2. Starting with SDL
3. Events and basic game Mechanisms
4. Add all game Mechanisms
5. Creating a Music Player
6. Implementing the Engine of the Music Player
7. Music Player in a More Rusty Way with Relm
8. Understanding FTP
9. Implementing an Asynchronous FTP Server
10. Implementing Asynchronous File Transfer
11. Appendix: Rust Best Practices














