Book

Sculpting the Blender Way

Sculpting is an artist-friendly approach to 3D modeling that focuses on the use of brushes instead of technical knowledge. This book will teach you everything you need to know about Blender’s core sculpting workflows, how to customize and use brushes, and how to create sculptures with this amazing free 3D software.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

16h44m

Language

English

About Book

Who Is This Book For?

This book is for artists who want to get started with the exciting new sculpting features in Blender 3D. Whether you have experience using ZBrush or traditional sculpting, or are completely new to sculpting, this book will have something new for you to learn. Prior experience with Blender or other 3D software may be helpful but is not required. However, a graphics tablet from Wacom, XP-Pen, or Huion is highly recommended to be able to follow along the concepts and examples covered in the book.

Book content

chapters 16h44m total length

Exploring Blender’s User Interface for Sculpting

Overview of Blender’s Sculpting Workflows

Sculpting a Simple Character Head with Basic Brushes

How to Make a Base Mesh for a 3D Sculpture

Learning the Power of Subdivision and the Multiresolution Workflow

Using Advanced Features and Customizing the Sculpting Brushes

Making Eyeballs

Making Accessories and Clothing

Creating Teeth, Eyebrows, and Hair

Rendering Sculptures for your Portfolio

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