Sculpting the Blender Way
Sculpting is an artist-friendly approach to 3D modeling that focuses on the use of brushes instead of technical knowledge. This book will teach you everything you need to know about Blender’s core sculpting workflows, how to customize and use brushes, and how to create sculptures with this amazing free 3D software.
Offered by
Difficulty Level
Intermediate
Completion Time
16h44m
Language
English
About Book
Who Is This Book For?
This book is for artists who want to get started with the exciting new sculpting features in Blender 3D. Whether you have experience using ZBrush or traditional sculpting, or are completely new to sculpting, this book will have something new for you to learn. Prior experience with Blender or other 3D software may be helpful but is not required. However, a graphics tablet from Wacom, XP-Pen, or Huion is highly recommended to be able to follow along the concepts and examples covered in the book.
Sculpting the Blender Way
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 16h44m total length
Exploring Blender’s User Interface for Sculpting
Overview of Blender’s Sculpting Workflows
Sculpting a Simple Character Head with Basic Brushes
How to Make a Base Mesh for a 3D Sculpture
Learning the Power of Subdivision and the Multiresolution Workflow
Using Advanced Features and Customizing the Sculpting Brushes
Making Eyeballs
Making Accessories and Clothing
Creating Teeth, Eyebrows, and Hair
Rendering Sculptures for your Portfolio
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