Book Content
chapters • 16h44m total length
1. Exploring Blender’s User Interface for Sculpting
2. Overview of Blender’s Sculpting Workflows
3. Sculpting a Simple Character Head with Basic Brushes
4. How to Make a Base Mesh for a 3D Sculpture
5. Learning the Power of Subdivision and the Multiresolution Workflow
6. Using Advanced Features and Customizing the Sculpting Brushes
7. Making Eyeballs
8. Making Accessories and Clothing
9. Creating Teeth, Eyebrows, and Hair
10. Rendering Sculptures for your Portfolio














