Shading, Lighting, and Rendering with Blender EEVEE
This book will guide you through creating amazing works of art in Blender using lighting, shading, and rendering. Intermediate-level users will be able to get up and running with Blender 3.0, understanding how to iterate on works quickly, efficiently, and with maximum artistic integrity.
Offered by
Difficulty Level
Intermediate
Completion Time
12h28m
Language
English
About Book
Who Is This Book For?
This book is for 3D animators, sculptors, modelers, and concept artists who want to use EEVEE to speed up their work in movies, TV, and game design. Readers are expected to have a basic to intermediate-level understanding of 3D programs and ray-tracing engines.
Shading, Lighting, and Rendering with Blender EEVEE
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 12h28m total length
Introducing EEVEE – A Real-Time Rendering Engine
Creating Materials Fast with EEVEE
Lights, Camera...
Non-Physical Rendering
Setting Up an Environment with Geometry Nodes
Screen Space Reflections – Adding Reflection to the Water
Faking Camera Effects for Better Renders
Using Alphas for Details
Lighting an Interior Scene
Working with Irradiance Volumes and Cubemaps for More Accurate Rendering
Kitbashing – Adding Details Fast
Special Effects with EEVEE – Fire and Smoke
Exploring the Wide World of Blender
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