Book

Shading, Lighting, and Rendering with Blender EEVEE

This book will guide you through creating amazing works of art in Blender using lighting, shading, and rendering. Intermediate-level users will be able to get up and running with Blender 3.0, understanding how to iterate on works quickly, efficiently, and with maximum artistic integrity.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

12h28m

Language

English

About Book

Who Is This Book For?

This book is for 3D animators, sculptors, modelers, and concept artists who want to use EEVEE to speed up their work in movies, TV, and game design. Readers are expected to have a basic to intermediate-level understanding of 3D programs and ray-tracing engines.

Book content

chapters 12h28m total length

Introducing EEVEE – A Real-Time Rendering Engine

Creating Materials Fast with EEVEE

Lights, Camera...

Non-Physical Rendering

Setting Up an Environment with Geometry Nodes

Screen Space Reflections – Adding Reflection to the Water

Faking Camera Effects for Better Renders

Using Alphas for Details

Lighting an Interior Scene

Working with Irradiance Volumes and Cubemaps for More Accurate Rendering

Kitbashing – Adding Details Fast

Special Effects with EEVEE – Fire and Smoke

Exploring the Wide World of Blender

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