Book Content
chapters • 9h8m total length
1. Preface
2. Getting started
3. Displaying our first objects on the screen
4. Managing assets and scenes
5. The basics of our game
6. Prettying up our game
7. Adding game logic
8. Creating User interface
9. Adding some artificial intelligence
10. Adding audio to our game
11. Polishing up our game
12. Integrating with third-party services














