Book Content
chapters • 8h16m total length
1. Navigating and Modeling in Blender
2. The Fundamentals of Topology
3. Deforming Topology
4. Improving Topology Using UV Maps
5. Topology on a Humanoid Head
6. Topology on a Humanoid Body
7. Topology on a Hard Surface
8. Optimizing Geometry for a Reduced Triangle Count














