Book Content
chapters • 6h52m total length
1. Exploring the Stencyl Toolset and Game Engine
2. Starting the Game Project
3. Backgrounds and Tilesets
4. Building Levels Using Scenes
5. Actor Types and Instances
6. Writing Simple Behaviors
7. Complex Behaviours and Code
8. Adding Sound Effects and Music
9. Adding HUD Elements
10. Adding Menus and Buttons
11. Scoring and Game Rules
12. Publishing and Monetization














