Book Content
chapters • 8h36m total length
1. Designing Games with Swift
2. Sprites, Camera, Action!
3. Mix in the Physics
4. Adding Controls
5. Spawning Enemies, Coins, and Power-Ups
6. Generating a Never-Ending World
7. Implementing Collision Events
8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More
9. Adding Menus and Sounds
10. Standing Out in the Crowd with Advanced Features
11. Choosing a Monetization Strategy
12. Integrating with Game Center
13. Ship It! Preparing for the App Store and Publication














