Book

Taking Blender to the Next Level

Taking Blender to the Next Level helps you to explore the more advanced workflows and processes in Blender. This book will help you understand advanced topics such as geometry nodes, character rigging, using PBR materials, photogrammetry, physics simulations, compositing, and matchmoving, enabling you to enhance your Blender and 3D skills.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

17h20m

Language

English

About Book

Who Is This Book For?

This Blender 3D book is for 3D modelers, texture artists, character and technical animators, matchmove artists, compositors, and anyone interested in learning advanced concepts in Blender. Motion graphics artists will also benefit from this book. A solid understanding of 3D concepts and the Blender UI is needed to grasp the concepts present in this book.

Book content

chapters 17h20m total length

Using Geometry Nodes To Create Dynamic Scenes

Creating a Motion Graphics Scene Using Geometry Nodes

Organic Modeling P1: Creating a Mushroom

Organic Modeling P2: Creating the Landscape around the Mushroom

PBR Materials: Texturing our Mushroom Scene

3D Scanning and Photogrammetry: Creating Your Own 3D Scans

Modeling an Alien Cartoon Character

Rigging and Animating Your 3D Cartoon Character

Rigid Body Simulation: Destroying a Statue Using Physics

Dynamic Cloth Simulations

Creating Hair Using Particles

Matching Blender’s Camera Movement to Live Action Footage

Compositing the Alien Cartoon Character onto the Live Action Footage

The Final Render

Related Resources

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