Book Content
chapters • 17h20m total length
1. Using Geometry Nodes To Create Dynamic Scenes
2. Creating a Motion Graphics Scene Using Geometry Nodes
3. Organic Modeling P1: Creating a Mushroom
4. Organic Modeling P2: Creating the Landscape around the Mushroom
5. PBR Materials: Texturing our Mushroom Scene
6. 3D Scanning and Photogrammetry: Creating Your Own 3D Scans
7. Modeling an Alien Cartoon Character
8. Rigging and Animating Your 3D Cartoon Character
9. Rigid Body Simulation: Destroying a Statue Using Physics
10. Dynamic Cloth Simulations
11. Creating Hair Using Particles
12. Matching Blender’s Camera Movement to Live Action Footage
13. Compositing the Alien Cartoon Character onto the Live Action Footage
14. The Final Render














