Taking Blender to the Next Level
Taking Blender to the Next Level helps you to explore the more advanced workflows and processes in Blender. This book will help you understand advanced topics such as geometry nodes, character rigging, using PBR materials, photogrammetry, physics simulations, compositing, and matchmoving, enabling you to enhance your Blender and 3D skills.
Offered by
Difficulty Level
Intermediate
Completion Time
17h20m
Language
English
About Book
Who Is This Book For?
This Blender 3D book is for 3D modelers, texture artists, character and technical animators, matchmove artists, compositors, and anyone interested in learning advanced concepts in Blender. Motion graphics artists will also benefit from this book. A solid understanding of 3D concepts and the Blender UI is needed to grasp the concepts present in this book.
Taking Blender to the Next Level
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 17h20m total length
Using Geometry Nodes To Create Dynamic Scenes
Creating a Motion Graphics Scene Using Geometry Nodes
Organic Modeling P1: Creating a Mushroom
Organic Modeling P2: Creating the Landscape around the Mushroom
PBR Materials: Texturing our Mushroom Scene
3D Scanning and Photogrammetry: Creating Your Own 3D Scans
Modeling an Alien Cartoon Character
Rigging and Animating Your 3D Cartoon Character
Rigid Body Simulation: Destroying a Statue Using Physics
Dynamic Cloth Simulations
Creating Hair Using Particles
Matching Blender’s Camera Movement to Live Action Footage
Compositing the Alien Cartoon Character onto the Live Action Footage
The Final Render
Related Resources
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