Unity 2017 Game AI programming
Whether you are developing traditional, serious, educational, or any other kind of game, understanding how to apply artificial intelligence can take the fun-factor to the next level! This book will not only uncover the newly released features in Unity 2017 but also teach you how to implement it in your game. Moreover, you will be working with different AI concepts and will help you to use it in your game to make it more awesome.
Offered by
Difficulty Level
Intermediate
Completion Time
8h28m
Language
English
About Book
Who Is This Book For?
This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.
Unity 2017 Game AI programming
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 8h28m total length
The Basics of AI in Games
Finite State Machines and You
Implementing Sensors
Finding Your Way
Flocks and Crowds
Behavior Trees
Using Fuzzy Logic to Make Your AI Seem Alive
How It All Comes Together
Related Resources
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