Book

Unity 2017 Game AI programming

Whether you are developing traditional, serious, educational, or any other kind of game, understanding how to apply artificial intelligence can take the fun-factor to the next level! This book will not only uncover the newly released features in Unity 2017 but also teach you how to implement it in your game. Moreover, you will be working with different AI concepts and will help you to use it in your game to make it more awesome.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

8h28m

Language

English

About Book

Who Is This Book For?

This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.

Book content

chapters 8h28m total length

The Basics of AI in Games

Finite State Machines and You

Implementing Sensors

Finding Your Way

Flocks and Crowds

Behavior Trees

Using Fuzzy Logic to Make Your AI Seem Alive

How It All Comes Together

Related Resources

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