Unity 2018 Shaders and Effects Cookbook
Shaders have always been seen as notoriously difficult to understand and implement in games. Complex math have always stood in the way of attaining realism in games. This book shows you everything you need to know about vectors, constructing lighting with them, and using textures to create complex effects without the heavy math.
Offered by
Difficulty Level
Intermediate
Completion Time
13h4m
Language
English
About Book
Who Is This Book For?
Unity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book.
Unity 2018 Shaders and Effects Cookbook
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 13h4m total length
Post Processing Stack
Creating your First Shader
Surface Shaders and Texture Mapping
Understanding Lighting Models
Physically Based Rendering
Vertex Functions
Fragment Shaders and Grab Passes
Mobile Shader Adjustments
Screen Effects with Unity Render Textures
GAMEPLAY AND SCREEN EFFECTS
ADVANCED SHADING TECHNIQUES
Shader Graph
Related Resources
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