Book Content
chapters • 13h4m total length
1. Post Processing Stack
2. Creating your First Shader
3. Surface Shaders and Texture Mapping
4. Understanding Lighting Models
5. Physically Based Rendering
6. Vertex Functions
7. Fragment Shaders and Grab Passes
8. Mobile Shader Adjustments
9. Screen Effects with Unity Render Textures
10. GAMEPLAY AND SCREEN EFFECTS
11. ADVANCED SHADING TECHNIQUES
12. Shader Graph














