Book

Unity 2018 Shaders and Effects Cookbook

Shaders have always been seen as notoriously difficult to understand and implement in games. Complex math have always stood in the way of attaining realism in games. This book shows you everything you need to know about vectors, constructing lighting with them, and using textures to create complex effects without the heavy math.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

13h4m

Language

English

About Book

Who Is This Book For?

Unity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book.

Book content

chapters 13h4m total length

Post Processing Stack

Creating your First Shader

Surface Shaders and Texture Mapping

Understanding Lighting Models

Physically Based Rendering

Vertex Functions

Fragment Shaders and Grab Passes

Mobile Shader Adjustments

Screen Effects with Unity Render Textures

GAMEPLAY AND SCREEN EFFECTS

ADVANCED SHADING TECHNIQUES

Shader Graph

Related Resources

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