Book

Unity 2018 Shaders and Effects Cookbook

Shaders have always been seen as notoriously difficult to understand and implement in games. Complex math have always stood in the way of attaining realism in games. This book shows you everything you need to know about vectors, constructing lighting with them, and using textures to create complex effects without the heavy math.

Offered byPackt Logo

Difficulty Level
Intermediate
Completion Time
13h4m approx.
Language
English
Certification
Not available

About Course

Book Content

chapters 13h4m total length

1. Post Processing Stack
2. Creating your First Shader
3. Surface Shaders and Texture Mapping
4. Understanding Lighting Models
5. Physically Based Rendering
6. Vertex Functions
7. Fragment Shaders and Grab Passes
8. Mobile Shader Adjustments
9. Screen Effects with Unity Render Textures
10. GAMEPLAY AND SCREEN EFFECTS
11. ADVANCED SHADING TECHNIQUES
12. Shader Graph

On this page

Ready to Train Your Team?

Need training for your whole team? Get bulk pricing, LMS integration, and dedicated support.

Trusted by Leading Organizations Worldwide

Join thousands of companies that trust Calibr to power their learning and development initiatives.

Chalet Hotels logo
Pernod Ricard logo
ProMobi logo
Metrique logo
K Raheja Corp logo
Spyne.AI logo
VuNet Systems logo
Procurement Partners logo
vEngage.AI logo
1218 Global logo
TRADEJINI logo
Oben Electric logo
IIT STartups logo
EdTech Digit logo
MindSkillz logo
NewportMed logo

Request Access For Your Organization

Start training your team in minutes!

No credit card required

Related Resources