Book Content
chapters • 15h28m total length
1. Building Your Game
2. Project Setup for Android and iOS Development
3. Mobile Input/Touch Controls
4. Resolution-Independent UI
5. Advertising Using Unity Ads
6. Implementing In-App Purchases
7. Getting Social
8. Keeping Players Involved with Notifications
9. Using Unity Analytics
10. Making Your Title Juicy
11. Game Build and Submission
12. Augmented Reality














