Book

Unity 2020 Virtual Reality Projects

Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using Unity with C#. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity by building real-world projects that explore various core 3D development concepts.

Offered byPackt Logo

Difficulty Level
Intermediate
Completion Time
19h44m approx.
Language
English
Certification
Not available

About Course

Book Content

chapters 19h44m total length

1. Virtually Everything for Everyone
2. Understanding Unity, Content, and Scale
3. Setting Up Your Project for VR
4. Using Gaze-Based Control
5. Interacting with Your Hands
6. Canvasing the World Space UI
7. Teleporting, Locomotion, and Comfort
8. Lighting, Rendering, Realism
9. Playing with Physics and Fire
10. Exploring Interactive Spaces
11. Using All 360 Degrees
12. Animation and VR Storytelling
13. Optimizing for Performance and Comfort.

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