Book

Unity 2020 Virtual Reality Projects

Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using Unity with C#. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity by building real-world projects that explore various core 3D development concepts.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

19h44m

Language

English

About Book

Who Is This Book For?

Whether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.

Book content

chapters 19h44m total length

Virtually Everything for Everyone

Understanding Unity, Content, and Scale

Setting Up Your Project for VR

Using Gaze-Based Control

Interacting with Your Hands

Canvasing the World Space UI

Teleporting, Locomotion, and Comfort

Lighting, Rendering, Realism

Playing with Physics and Fire

Exploring Interactive Spaces

Using All 360 Degrees

Animation and VR Storytelling

Optimizing for Performance and Comfort.

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