Book Content
chapters • 19h44m total length
1. Virtually Everything for Everyone
2. Understanding Unity, Content, and Scale
3. Setting Up Your Project for VR
4. Using Gaze-Based Control
5. Interacting with Your Hands
6. Canvasing the World Space UI
7. Teleporting, Locomotion, and Comfort
8. Lighting, Rendering, Realism
9. Playing with Physics and Fire
10. Exploring Interactive Spaces
11. Using All 360 Degrees
12. Animation and VR Storytelling
13. Optimizing for Performance and Comfort.














