Unity 2020 Virtual Reality Projects
Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using Unity with C#. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity by building real-world projects that explore various core 3D development concepts.
Offered by
Difficulty Level
Intermediate
Completion Time
19h44m
Language
English
About Book
Who Is This Book For?
Whether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.
Unity 2020 Virtual Reality Projects
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 19h44m total length
Virtually Everything for Everyone
Understanding Unity, Content, and Scale
Setting Up Your Project for VR
Using Gaze-Based Control
Interacting with Your Hands
Canvasing the World Space UI
Teleporting, Locomotion, and Comfort
Lighting, Rendering, Realism
Playing with Physics and Fire
Exploring Interactive Spaces
Using All 360 Degrees
Animation and VR Storytelling
Optimizing for Performance and Comfort.
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