Unity 2021 Shaders and Effects Cookbook
Implementing shaders in your games can be notoriously challenging due to the complex math that stands in the way of attaining realism in games. This fourth edition, updated to Unity 2021, covers everything you need to know about vectors, constructing lighting with them, and using textures to create sophisticated effects without the complex math.
Offered by
Difficulty Level
Intermediate
Completion Time
16h8m
Language
English
About Book
Who Is This Book For?
This book is for game developers who want to start creating their first shaders in Unity 2021 and take their game to a whole new level by adding professional post-processing effects. The book assumes intermediate-level knowledge of Unity.
Unity 2021 Shaders and Effects Cookbook
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 16h8m total length
Post Processing Stack
Creating Your First Shader
Working with Surface Shaders
Working with Texture Mapping
Understanding Lighting Models
Physically Based Rendering
Vertex Functions
Fragment Shaders and Grab Passes
Mobile Shader Adjustment
Screen Effects with Unity Render Textures
Gameplay and Screen Effects
Advanced Shading Techniques
Shader Graph – 2D
Shader Graph – 3D
Related Resources
Access Ready-to-Use Books for Free!
Get instant access to a library of pre-built books—free trial, no credit card required. Start training your team in minutes!