Book Content
chapters • 16h8m total length
1. Post Processing Stack
2. Creating Your First Shader
3. Working with Surface Shaders
4. Working with Texture Mapping
5. Understanding Lighting Models
6. Physically Based Rendering
7. Vertex Functions
8. Fragment Shaders and Grab Passes
9. Mobile Shader Adjustment
10. Screen Effects with Unity Render Textures
11. Gameplay and Screen Effects
12. Advanced Shading Techniques
13. Shader Graph – 2D
14. Shader Graph – 3D














