Book

Unity 2021 Shaders and Effects Cookbook

Implementing shaders in your games can be notoriously challenging due to the complex math that stands in the way of attaining realism in games. This fourth edition, updated to Unity 2021, covers everything you need to know about vectors, constructing lighting with them, and using textures to create sophisticated effects without the complex math.

Offered byPackt Logo

Difficulty Level
Intermediate
Completion Time
16h8m approx.
Language
English
Certification
Not available

About Course

Book Content

chapters 16h8m total length

1. Post Processing Stack
2. Creating Your First Shader
3. Working with Surface Shaders
4. Working with Texture Mapping
5. Understanding Lighting Models
6. Physically Based Rendering
7. Vertex Functions
8. Fragment Shaders and Grab Passes
9. Mobile Shader Adjustment
10. Screen Effects with Unity Render Textures
11. Gameplay and Screen Effects
12. Advanced Shading Techniques
13. Shader Graph – 2D
14. Shader Graph – 3D

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