Book

Unity 2021 Shaders and Effects Cookbook

Implementing shaders in your games can be notoriously challenging due to the complex math that stands in the way of attaining realism in games. This fourth edition, updated to Unity 2021, covers everything you need to know about vectors, constructing lighting with them, and using textures to create sophisticated effects without the complex math.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

16h8m

Language

English

About Book

Who Is This Book For?

This book is for game developers who want to start creating their first shaders in Unity 2021 and take their game to a whole new level by adding professional post-processing effects. The book assumes intermediate-level knowledge of Unity.

Book content

chapters 16h8m total length

Post Processing Stack

Creating Your First Shader

Working with Surface Shaders

Working with Texture Mapping

Understanding Lighting Models

Physically Based Rendering

Vertex Functions

Fragment Shaders and Grab Passes

Mobile Shader Adjustment

Screen Effects with Unity Render Textures

Gameplay and Screen Effects

Advanced Shading Techniques

Shader Graph – 2D

Shader Graph – 3D

Related Resources

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