Book Content
chapters • 16h total length
1. Building Your Game
2. Project Setup for Android and iOS Development
3. Mobile Input/Touch Controls
4. Resolution-Independent UI
5. Advanced Mobile UI
6. Implementing In-App Purchases
7. Advertising Using Unity Ads
8. Integrating Social Media into Our Project
9. Keeping Players Involved with Notifications
10. Using Unity Analytics
11. Remote Config
12. Improving Game Feel
13. Building a Release Copy of Our Game
14. Submitting Games to App Stores
15. Augmented Reality














