Difficulty Level
Intermediate
Completion Time
8h
Language
English
About Book
Who Is This Book For?
Unity Effects and Shader Cookbook is written for developers who want to create their first Shaders in Unity 5 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required.
Unity 5.x Shaders and Effects Cookbook
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 8h total length
Shaders and its properties
Surface shaders and texture mapping
Understanding lighting models
Physically Based Rendering in Unity5
Vertex modifiers
Fragment shaders: water and glass
Mobile Shader Adjustment
Screen Effects with Unity Render Texture
Gameplay and Screen Effects
Advanced shading techniques
Related Resources
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