Book Content
chapters • 10h40m total length
1. Introduction: Saying Hello to Unity and Android
2. Looking Good: Graphical Interface
3. Backbone of Any Game: Meshes, Materials, and Animation
4. Setting the Stage: Camera Effects and Lighting
5. Getting Around: Pathfinding and AI
6. Specialties of the Mobile Device: Touch and Tilt
7. Throwing Your Weight Around: Physics and a 2D Camera
8. Special Effects: Sound and Particles
9. Optimization














