Book Content
chapters • 10h16m total length
1. Introduction to AI
2. Finite State Machines
3. Randomness and Probability
4. Implementing Sensors
5. Flocking
6. Path Following and Steering Behaviors
7. A* Pathfinding
8. Navigation Mesh
9. Behavior Trees
10. Procedural Content Generation
11. Machine Learning in Unity
12. Putting It All Together














