Book Content
chapters • 9h40m total length
1. "The Zombie Attacks"
2. "Quickstart Rigging in 3ds max and Maya"
3. "Interacting with the environment"
4. "Working with Motion Capture"
5. "Retargeting Animation"
6. "Talking Heads"
7. "Controlling Player Animations with Blend Trees"
8. "Ragdoll Physics"
9. "Controlling Enemy Animation with AI and triggers"














