Book Content
chapters • 10h36m total length
1. Preface
2. 2D Twin-Stick Shooter
3. Creating GUIs
4. Sidescrolling Platformer
5. First Person Shooter: Part 1 - Creating Environments
6. First Person Shooter: Part 2 ? Creating the Player?s Behavior
7. First Person Shooter: Part 3 ? AI
8. Creating Save Files in Unity
9. Finishing Touches
10. Creating GUIs Part 2: Unity’s New GUI System














