Book Content
chapters • 16h24m total length
1. Virtually Everything for Everyone
2. Content, Objects, and Scale
3. VR Build and Run
4. Gaze-based Control
5. Handy Interactables
6. World Space UI
7. Locomotion and Comfort
8. Playing with Physics and Fire
9. Exploring Interactive Spaces
10. Using All 360 Degrees
11. Animation and VR Storytelling
12. Social VR Metaverse
13. Optimizing for Performance and Comfort














