Book Content
chapters • 9h32m total length
1. Virtually Everything for Everyone
2. Objects and Scale
3. VR – Build and Run
4. Gaze-Based Control
5. World Space UI
6. First Person Character
7. Physics and the Environment
8. Walkthroughs and Rendering
9. Using All 360 Degrees
10. Social VR Metaverse
11. What's Next?














