Book

Unity Virtual Reality Projects

This Unity book teaches you the basic principles of virtual reality applications and shows you how they differ from games and desktop apps. You’ll build various types of VR experiences and learn to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

9h32m

Language

English

About Book

Who Is This Book For?

If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage.

Book content

chapters 9h32m total length

Virtually Everything for Everyone

Objects and Scale

VR – Build and Run

Gaze-Based Control

World Space UI

First Person Character

Physics and the Environment

Walkthroughs and Rendering

Using All 360 Degrees

Social VR Metaverse

What's Next?

Related Resources

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