Book

Unity Virtual Reality Projects

This Unity book teaches you the basic principles of virtual reality applications and shows you how they differ from games and desktop apps. You’ll build various types of VR experiences and learn to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard.

Offered byPackt Logo

Difficulty Level
Intermediate
Completion Time
9h32m approx.
Language
English
Certification
Not available

About Course

Book Content

chapters 9h32m total length

1. Virtually Everything for Everyone
2. Objects and Scale
3. VR – Build and Run
4. Gaze-Based Control
5. World Space UI
6. First Person Character
7. Physics and the Environment
8. Walkthroughs and Rendering
9. Using All 360 Degrees
10. Social VR Metaverse
11. What's Next?

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