Unity Virtual Reality Projects
This Unity book teaches you the basic principles of virtual reality applications and shows you how they differ from games and desktop apps. You’ll build various types of VR experiences and learn to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard.
Offered by
Difficulty Level
Intermediate
Completion Time
9h32m
Language
English
About Book
Who Is This Book For?
If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage.
Unity Virtual Reality Projects
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 9h32m total length
Virtually Everything for Everyone
Objects and Scale
VR – Build and Run
Gaze-Based Control
World Space UI
First Person Character
Physics and the Environment
Walkthroughs and Rendering
Using All 360 Degrees
Social VR Metaverse
What's Next?
Related Resources
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