Book

Unreal Engine 4 Scripting with C++ Cookbook

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

15h4m

Language

English

About Book

Who Is This Book For?

This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels.

Book content

chapters 15h4m total length

UE4 Development Tools

Creating Classes

Memory Management and Smart Pointers

Actors & Components

Handling Events and Delegates

Input and Collision

Communication between Classes and Interfaces

Integrating C++ and the Unreal Editor

User Interfaces: UI and UMG

AI for Controlling NPC’s

Custom Materials and Shaders

Working with UE4 API’s

Related Resources

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