Book Content
chapters • 15h4m total length
1. UE4 Development Tools
2. Creating Classes
3. Memory Management and Smart Pointers
4. Actors & Components
5. Handling Events and Delegates
6. Input and Collision
7. Communication between Classes and Interfaces
8. Integrating C++ and the Unreal Editor
9. User Interfaces: UI and UMG
10. AI for Controlling NPC’s
11. Custom Materials and Shaders
12. Working with UE4 API’s














