Book

Unreal Engine 4.x Scripting with C++ Cookbook

Unreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games with Unreal Engine.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

23h36m

Language

English

About Book

Who Is This Book For?

If you are really passionate game developer looking for solutions to common scripting problems, then this is the book for you. Understanding of the fundamentals of game design and C++ is expected to get the most from this book.

Book content

chapters 23h36m total length

UE4 Development Tools

Creating Classes

Memory Management, Smart Pointers, and Debugging

Actors and Components

Handling Events and Delegates

Input and Collision

Communication Between Classes and Interfaces - Part I

Communication Between Classes and Interfaces - Part II

Integrating C++ and the Unreal Editor - Part I

Integrating C++ and the Unreal Editor - Part II

Working with UE4 APIs

Multiplayer Networking in UE4

AI for Controlling NPCs

User Interfaces – UI and UMG

Related Resources

Access Ready-to-Use Books for Free!

Get instant access to a library of pre-built books—free trial, no credit card required. Start training your team in minutes!

No credit card required