Unreal Engine 5 Character Creation, Animation, and Cinematics
This book offers a beginning-to-end look at building your own assets for 3D movie-making with easy-to-follow lessons on 3D modeling, texturing, set building, rigging, and animation. You’ll learn to create, customize, and animate your MetaHuman characters and other 3D assets using the all-new native Control Rig tools in Unreal Engine and Blender.
Offered by
Difficulty Level
Intermediate
Completion Time
20h16m
Language
English
About Book
Who Is This Book For?
This book is for beginners to Unreal Engine or 3D animation and art in general who want to learn the entire process of creating 3D movies with Unreal Engine 5. Experienced 3D artists and animators new to UE5 will also find this book invaluable as it covers cutting-edge techniques for making real-time 3D movies using Unreal Engine, Blender, Quixel Mixer, and Quixel Bridge. Although prior experience with 3D software is not necessary, it will be helpful in understanding the concepts more easily.
Unreal Engine 5 Character Creation, Animation, and Cinematics
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 20h16m total length
An Introduction to Blender's 3D Modeling and Sculpting Tools
Modeling a Robot Drone Character
Let’s Sculpt an Alien Plant!
UV Maps and Texture Baking
Texturing Your Models inside Quixel Mixer
Exploring Unreal Engine 5
Setting Up Materials in UE 5
Using MetaHuman to Create a Photorealistic Human for UE5
Building a Virtual 3D Movie Set in UE5
Adding Lighting and Atmospheric Visual Effects in UE5
Alien Plant Joint Setup in Blender
Alien Plant Skinning in Blender
Robot Joint Setup and Skinning in Blender
Making a Custom Rig for Our Alien Plant with Control Rig
Creating a Control Rig with Basic IK Controls for a Robot in UE5
Creating a Simple Swaying Animation Cycle in UE5 Sequencer
Create Three Simple Animations for the Robot in UE5 Sequencer
Importing Motion Capture onto the MetaHuman Control Rig
Motion Capture Editing and Cleanup Using Control Rig and Sequencer
Using Sequencer to Construct Your Final Scene
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