Book Content
chapters • 20h16m total length
1. An Introduction to Blender's 3D Modeling and Sculpting Tools
2. Modeling a Robot Drone Character
3. Let’s Sculpt an Alien Plant!
4. UV Maps and Texture Baking
5. Texturing Your Models inside Quixel Mixer
6. Exploring Unreal Engine 5
7. Setting Up Materials in UE 5
8. Using MetaHuman to Create a Photorealistic Human for UE5
9. Building a Virtual 3D Movie Set in UE5
10. Adding Lighting and Atmospheric Visual Effects in UE5
11. Alien Plant Joint Setup in Blender
12. Alien Plant Skinning in Blender
13. Robot Joint Setup and Skinning in Blender
14. Making a Custom Rig for Our Alien Plant with Control Rig
15. Creating a Control Rig with Basic IK Controls for a Robot in UE5
16. Creating a Simple Swaying Animation Cycle in UE5 Sequencer
17. Create Three Simple Animations for the Robot in UE5 Sequencer
18. Importing Motion Capture onto the MetaHuman Control Rig
19. Motion Capture Editing and Cleanup Using Control Rig and Sequencer
20. Using Sequencer to Construct Your Final Scene














