Book

Unreal Engine 5 Character Creation, Animation, and Cinematics

This book offers a beginning-to-end look at building your own assets for 3D movie-making with easy-to-follow lessons on 3D modeling, texturing, set building, rigging, and animation. You’ll learn to create, customize, and animate your MetaHuman characters and other 3D assets using the all-new native Control Rig tools in Unreal Engine and Blender.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

20h16m

Language

English

About Book

Who Is This Book For?

This book is for beginners to Unreal Engine or 3D animation and art in general who want to learn the entire process of creating 3D movies with Unreal Engine 5. Experienced 3D artists and animators new to UE5 will also find this book invaluable as it covers cutting-edge techniques for making real-time 3D movies using Unreal Engine, Blender, Quixel Mixer, and Quixel Bridge. Although prior experience with 3D software is not necessary, it will be helpful in understanding the concepts more easily.

Book content

chapters 20h16m total length

An Introduction to Blender's 3D Modeling and Sculpting Tools

Modeling a Robot Drone Character

Let’s Sculpt an Alien Plant!

UV Maps and Texture Baking

Texturing Your Models inside Quixel Mixer

Exploring Unreal Engine 5

Setting Up Materials in UE 5

Using MetaHuman to Create a Photorealistic Human for UE5

Building a Virtual 3D Movie Set in UE5

Adding Lighting and Atmospheric Visual Effects in UE5

Alien Plant Joint Setup in Blender

Alien Plant Skinning in Blender

Robot Joint Setup and Skinning in Blender

Making a Custom Rig for Our Alien Plant with Control Rig

Creating a Control Rig with Basic IK Controls for a Robot in UE5

Creating a Simple Swaying Animation Cycle in UE5 Sequencer

Create Three Simple Animations for the Robot in UE5 Sequencer

Importing Motion Capture onto the MetaHuman Control Rig

Motion Capture Editing and Cleanup Using Control Rig and Sequencer

Using Sequencer to Construct Your Final Scene

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