Book Content
chapters • 13h24m total length
1. Understanding Physically Based Rendering
2. Customizing Opaque Materials and Using Textures
3. Making Translucent Objects
4. Playing with Nanite, Lumen, and Other UE5 Goodies
5. Working with Advanced Material Techniques
6. Optimizing Materials for Mobile Platforms
7. Exploring Some More Useful Nodes
8. Going Beyond Traditional Materials
9. Adding Post-Processing Effects














