Book Content
chapters • 11h48m total length
1. Design principles and general design planning
2. Research: Learning from your users
3. Exploring ideas: Sketching
4. Mobile patterns: Web App, Android and iOS Best Practices
5. Detail your solution: Wireframes and mockups
6. Prototyping: Bring your ideas to life
7. Prototyping with motion (using Tumult Hype)
8. Prototyping with code (using Framer Studio)
9. User testing














