Virtual Reality Blueprints
Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop, mobile, and web-based games and applications. Explore the four go-to platforms—Cardboard VR, Gear VR, OculusVR, and HTC Vive—and design immersive experiences from scratch.
Offered by
Difficulty Level
Intermediate
Completion Time
8h20m
Language
English
About Book
Who Is This Book For?
If you are a game developer and a VR enthusiast now looking to get stuck into the VR app development process by creating VR apps for different platforms, then this is the book for you. Familiarity with the Unity game engine and the C# language is key to getting the most from this book.
Virtual Reality Blueprints
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 8h20m total length
The Past, Present and Future of VR
Building a Solar System for Google Cardboard
Building an Image Gallery System for the Gear VR
Adding User Interactions to the Virtual Gallery Project
Fighting Zombies on the Oculus Rift
Scripting Zombies for the Oculus Rift
Carnival Midway Games Part 1
Carnival Midway Games Part 2
Appendix 1
Appendix 2
Related Resources
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