Book

Virtual Reality Blueprints

Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop, mobile, and web-based games and applications. Explore the four go-to platforms—Cardboard VR, Gear VR, OculusVR, and HTC Vive—and design immersive experiences from scratch.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

8h20m

Language

English

About Book

Who Is This Book For?

If you are a game developer and a VR enthusiast now looking to get stuck into the VR app development process by creating VR apps for different platforms, then this is the book for you. Familiarity with the Unity game engine and the C# language is key to getting the most from this book.

Book content

chapters 8h20m total length

The Past, Present and Future of VR

Building a Solar System for Google Cardboard

Building an Image Gallery System for the Gear VR

Adding User Interactions to the Virtual Gallery Project

Fighting Zombies on the Oculus Rift

Scripting Zombies for the Oculus Rift

Carnival Midway Games Part 1

Carnival Midway Games Part 2

Appendix 1

Appendix 2

Related Resources

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