Book

Vulkan Cookbook

Vulkan is a next-generation graphics API with cross-platform capabilities, low overhead, and high performance, allowing developers much more control over the hardware. This recipe-based book starts creating instances in Vulkan and gradually takes you through the advanced rendering techniques implemented with the Vulkan API.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

23h20m

Language

English

About Book

Who Is This Book For?

This book is ideal for developers who know C/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful.

Book content

chapters 23h20m total length

Instance and Devices

Image Presentation

Command Buffers and Synchronization

Resources and Memory

Descriptor Sets

Render Passes and Framebuffers

Shaders

Graphics and Compute Pipelines

Command Recording and Drawing

Lighting

Advanced Rendering Techniques

Helper Recipes

Related Resources

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