Vulkan Cookbook
Vulkan is a next-generation graphics API with cross-platform capabilities, low overhead, and high performance, allowing developers much more control over the hardware. This recipe-based book starts creating instances in Vulkan and gradually takes you through the advanced rendering techniques implemented with the Vulkan API.
Offered by
Difficulty Level
Intermediate
Completion Time
23h20m
Language
English
About Book
Who Is This Book For?
This book is ideal for developers who know C/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful.
Vulkan Cookbook
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 23h20m total length
Instance and Devices
Image Presentation
Command Buffers and Synchronization
Resources and Memory
Descriptor Sets
Render Passes and Framebuffers
Shaders
Graphics and Compute Pipelines
Command Recording and Drawing
Lighting
Advanced Rendering Techniques
Helper Recipes
Related Resources
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