Book Content
chapters • 16h28m total length
1. Setting up your environment
2. Creating your first Android native project
3. Interfacing Java and C/C++
4. Calling Java back from native code
5. Writing a fully-native application
6. Rendering Graphics with OpenGL
7. Playing Sound with OpenSL ES!
8. Handling Input Devices and Sensors
9. Porting existing libraries to Android
10. Intensive computing with RenderScript














