Difficulty Level
Intermediate
Completion Time
20h16m
Language
English
About Book
Who Is This Book For?
This book is aimed at the professionals that already have good 3D CGI experience with commercial packages and have now decided to try the open source Blender and want to experiment with something more complex than the average tutorials on the web.
Blender 3D Cookbook
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 20h16m total length
Modeling the character's base mesh
Sculpting the character's base mesh
Polygonal modeling of the character's accessories
Re-topology of the high resolution sculpted character's mesh
Unwrapping the low resolution mesh
Rigging the low resolution mesh
Skinning the low resolution mesh
Finalizing the model
Animating the character
Creating the textures
Refining the textures
Creating the materials in Cycles
Creating the materials in Blender Internal
Lighting, rendering and a little bit of compositing
Related Resources
Access Ready-to-Use Books for Free!
Get instant access to a library of pre-built books—free trial, no credit card required. Start training your team in minutes!