Book Content
chapters • 7h28m total length
1. Getting Started with Flutter Games
2. Working with the Flame Engine
3. Building a Game Design
4. Drawing and Animating Graphics
5. Moving the Graphics with Input
6. Playing Sound Effects and Music
7. Designing Your Own Levels
8. Scaling the game for web and desktop
9. Implementing Advanced Graphics Effects
10. Making Intelligent Enemies With AI
11. Finishing the Game
12. Appendix: Answers














