Book

C++ Game Development By Example

This book will get you up to speed with the specifics of making games look and feel great, by using modern animation and rendering techniques with the integration of great physics libraries for an improved and realistic user experience.

Offered byPackt Logo

Difficulty Level
Intermediate
Completion Time
14h approx.
Language
English
Certification
Not available

About Course

Book Content

chapters 14h total length

1. C++ Concepts
2. Mathematics and Graphics Concepts
3. Setting Up Your Game
4. Creating your game
5. Finalizing your Game
6. Getting started with OpenGL
7. Building on the game objects
8. Enhancing your game with Collision, loop, and Lighting
9. Getting started with Vulkan
10. Preparing the Clear Screen
11. Creating Object Resources
12. Drawing Vulkan Objects

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