Book Content
chapters • 14h total length
1. C++ Concepts
2. Mathematics and Graphics Concepts
3. Setting Up Your Game
4. Creating your game
5. Finalizing your Game
6. Getting started with OpenGL
7. Building on the game objects
8. Enhancing your game with Collision, loop, and Lighting
9. Getting started with Vulkan
10. Preparing the Clear Screen
11. Creating Object Resources
12. Drawing Vulkan Objects














