Book

C++ Game Development By Example

This book will get you up to speed with the specifics of making games look and feel great, by using modern animation and rendering techniques with the integration of great physics libraries for an improved and realistic user experience.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

14h

Language

English

About Book

Who Is This Book For?

If you’re a developer keen to learn game development with C++ or get up to date with game development, this book is for you. Some knowledge of C++ programming is assumed.

Book content

chapters 14h total length

C++ Concepts

Mathematics and Graphics Concepts

Setting Up Your Game

Creating your game

Finalizing your Game

Getting started with OpenGL

Building on the game objects

Enhancing your game with Collision, loop, and Lighting

Getting started with Vulkan

Preparing the Clear Screen

Creating Object Resources

Drawing Vulkan Objects

Related Resources

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