Book Content
chapters • 10h44m total length
1. Getting Started
2. Create a playable character
3. Implement a weapon
4. Create an enemy AI
5. Creating User Interfaces
6. Modeling Workflow for Game Characters and Tools
7. Highpoly modeling
8. Lowpoly modeling
9. Texturing Game & Material Setup in Cryengine
10. Building the RIG
11. Exporting the Character to Cry Engine
12. Initial Level Blockout and Setup
13. Flow Graph Workflow
14. Scripting Gameplay Content
15. Maintaining Our Work














