Elevating Game Experiences with Unreal Engine 5
This book starts with the fundamentals of Unreal Engine 5 and progressively helps you build your knowledge and skills through three easy-to-follow game projects. You'll take a hands-on approach to equip yourself with the tools needed to develop your own high-quality, immersive games.
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Difficulty Level
Intermediate
Completion Time
25h20m
Language
English
About Book
Who Is This Book For?
This book is for game developers looking to get started with using Unreal Engine 5 for their game development projects. Anyone who has used Unreal Engine before and wants to consolidate, improve, and apply their skills will find this book useful. To better grasp the concepts explained in this book, prior knowledge of C++ basics such as variables, functions, classes, polymorphism, and pointers is required. For full compatibility with the IDE used in this book, a Windows system is recommended
Elevating Game Experiences with Unreal Engine 5
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 25h20m total length
Introduction to Unreal Engine
Working with Unreal Engine
Character Class Components and Blueprint Setup
Getting Started with Player Input
Query with Line Traces
Setting Up Collision Objects
Working with UE5 Utilities
Creating User Interfaces with UMG
Adding Audio-Visual Elements
Creating the SuperSideScroller Game
Working with Blend Space 1D, Key Bindings, and State Machines
Animation Blending and Montages
Creating and Adding the Enemy Artificial Intelligence
Spawning the Player Projectile
Exploring Collectibles. Power-Ups, and Pickups
Getting Started with Multiplayer Basics
Using Remote Procedure Calls
Using Gameplay Framework Classes in Multiplayer
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