Book

Elevating Game Experiences with Unreal Engine 5

This book starts with the fundamentals of Unreal Engine 5 and progressively helps you build your knowledge and skills through three easy-to-follow game projects. You'll take a hands-on approach to equip yourself with the tools needed to develop your own high-quality, immersive games.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

25h20m

Language

English

About Book

Who Is This Book For?

This book is for game developers looking to get started with using Unreal Engine 5 for their game development projects. Anyone who has used Unreal Engine before and wants to consolidate, improve, and apply their skills will find this book useful. To better grasp the concepts explained in this book, prior knowledge of C++ basics such as variables, functions, classes, polymorphism, and pointers is required. For full compatibility with the IDE used in this book, a Windows system is recommended

Book content

chapters 25h20m total length

Introduction to Unreal Engine

Working with Unreal Engine

Character Class Components and Blueprint Setup

Getting Started with Player Input

Query with Line Traces

Setting Up Collision Objects

Working with UE5 Utilities

Creating User Interfaces with UMG

Adding Audio-Visual Elements

Creating the SuperSideScroller Game

Working with Blend Space 1D, Key Bindings, and State Machines

Animation Blending and Montages

Creating and Adding the Enemy Artificial Intelligence

Spawning the Player Projectile

Exploring Collectibles. Power-Ups, and Pickups

Getting Started with Multiplayer Basics

Using Remote Procedure Calls

Using Gameplay Framework Classes in Multiplayer

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