Difficulty Level
Intermediate
Completion Time
8h56m
Language
English
About Book
Who Is This Book For?
This book is for anyone who has a basic knowledge of Unity programming using C# and wants to learn how to extend and create custom tools using Unity editor scripting to improve the development workflow and make video game development easier.
Extending Unity with Editor Scripting
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 8h56m total length
Getting started with Editor Scripting
Adding Gizmos to the Scene View
Creating a Custom Inspector
Creating an Editor Window
Using Handles and customizing the Editor View
Changing the look and feel of the Editor with GUI Styles and GUI Skins
Saving data in a persistent way with Scriptable Objects
Controlling the import pipeline using AssetPostprocessor scripts
Improving the build pipeline
Distributing the tool
Related Resources
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