Book Content
chapters • 8h56m total length
1. Getting started with Editor Scripting
2. Adding Gizmos to the Scene View
3. Creating a Custom Inspector
4. Creating an Editor Window
5. Using Handles and customizing the Editor View
6. Changing the look and feel of the Editor with GUI Styles and GUI Skins
7. Saving data in a persistent way with Scriptable Objects
8. Controlling the import pipeline using AssetPostprocessor scripts
9. Improving the build pipeline
10. Distributing the tool














