Book Content
chapters • 13h28m total length
1. Introducing Game Audio in Unity
2. Scripting Audio
3. Introduction to the Unity Audio Mixer
4. Advanced Audio Mixing
5. Using the Audio Mixer for Adaptive Audio
6. Using FMOD for Adaptive Audio
7. Using Fabric for Adaptive Audio
8. Syncing Audio with the Camera and Visual Effects
9. Character Lip Syncing and Dialogue
10. Composing Sound and Music
11. Audio Performance and Troubleshooting














